Origami shape transformation is dictated by predefined folding patterns and their folding sequence. The working principle of robotic origami is based on the same principle: we design quasi-two-dimensional tiles and connecting hinges and define and program their folding sequences. Since the tiles are often of uniform shape and size, their final configuration is governed …
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The poster presents the evaluation of our prototype, called “Ranger”, which is a robotic box that aims to motivate young children to tidy up their room. The robot was tested in 14 families with 31 children (2-10 years) using the Wizard-of-Oz technique. We found that the way in which children interacted with the robotic box was impacted by how active it behaved. Significantly more toys were put in the box in the passive robot condition compared to children’s more playful and explorative behavior in the active robot condition. Our results hold important implications for the design of interactive robots for children.
We present the design approach and evaluation of our proto- type called “Ranger”. Ranger is a robotic toy box that aims to motivate young children to tidy up their room. We evalu- ated Ranger in 14 families with 31 children (2-10 years) using the Wizard-of-Oz technique. This case study explores two different robot behaviors (proactive vs. reactive) and their impact on children’s interaction with the robot and the tidy- ing behavior. The analysis of the video recorded scenarios shows that the proactive robot tended to encourage more playful and explorative behavior in children, whereas the reactive robot triggered more tidying behavior. Our find- ings hold implications for the design of interactive robots for children, and may also serve as an example of evaluating an early version of a prototype in a real-world setting.